
“For years now, DJ Vibe has been in partnership with Recess
from www.recess.co.uk to spread the knowledge of how to DJ. In that
time, many DJs have learnt how to mix from this text on this site,
and Recess has expanded on the info and turned it into one of the
well known Dummies series of books – DJing for Dummies.’
To
give you a taster of the info contained in the book and his website,
we happy to host the original text as a testament to how some folks
like to help out others. Take a read through these guides, visit
his website, and buy the book – it’s the first step
to becoming a DJ.”
LESSON 2 - BASIC MIXING
FROM
THE BEGINNING
THE NEXT BIT
INTRODUCING YOUR HEADPHONES INTO THE PROCESS
USING YOUR EARS
MIXING TWO DIFFERENT TUNES TOGETHER
There's no right or wrong way to learn how to Dj. There's only your
own way. This is my way of learning from the the beginning - which
I've used to teach other people, and it's worked. With this page,
I can go through some of the things you'll have to work through
in order to be able to mix, but all I can do is advise. What's on
this page is only 5% of what you'll need - the other 95% is understanding,
concentration, practise, and practise - and practise!!
Firstly,
understand that learning the basics of Dj'ing, which in this case
is beat-matching, is something that you'll have to work hard at,
and really teach yourself. I can give out as many pointers here,
but from all the mails I've had over the years saying "I can't really
get it, can you give me any more pointers" it seems to me that people
expect to be able to match their tunes in a matter of hours. It's
a really hard thing to do at first, and you just have to keep practising
until you get it.
What's
the aim of it then?
Well,
the point of beat-matching is to take two tunes, and make them run
at exactly the same tempo (BPM). Why? So you can play the two tunes
together and go from one to the other without there being a change
in the beat. Why? So that the people on the floor don't have to
shuffle step to get back into the rhythm of the music. Why? coz
otherwise they'll leave. Why? SHUT UP!!!
I'm
getting a bit ahead of myself though. I'll start from the very moment
you've just set up your decks, and are wondering what to do with
them (apart from admire them).
FROM
THE BEGINNING
So.
You've worked out how to plug everything up, and you've stuck on
a couple of tunes, thinking it's an easy thing to do, realised it
isn't - had a good think about whether the £600 you've just spent
was a good idea. Don't worry. It still it.
What
I advise you to do when starting right from the beginning is to
go out and buy two copies of the same record. IT doesn't 'really'
matter what one it is, but personally, I reccomend something that's
very simple. Dutch Trance isn't the easiest thing to learn on becasue
it's really involved, and sometimes it's hard to hear the actual
beats. I've always found from teaching other people to mix that
Paul Van Dyk's tunes are perfect for learning, if only because his
bass drums are really solid, and really dominant - and as it's the
bass drums you'll be looking for, this is something that can really
help you out. It's a nice idea to find a tune that doesn't have
a beatless intro - you will get more luck out of one that starts
immediately into the beats.
Put
both copies of the records onto your decks, and set the pitch to
0 (on most decks, a green light will come on to let you know it's
at 0 and it'll probably click into place - useful know, a right
pain in the arse in the future!!) The point of this is so that both
tunes will always be playing at the same tempo, so you don't have
to worry about the pitch control. Even on the most basic of decks,
0 pitch is always the same (well, not always, but in 90% of the
cases)
Set
your mixer up so that the channel faders are both up and the cross
fader is in the middle. This means you'll hear both tunes when they're
playing. Don't worry about your headphones for the moment.
Go
to one of your decks, and put the needle on the record near the
beginning, and let it play. Now put your finger on the record, and
turn it backwards until you pass the beginning of the first beat.
(You can put the needle on at the very edge of the vinyl and wind
forwards if you want - put I'll stick with the way I've just mentioned).
Now
(with your finger still on the record) wind the record forward a
bit, until you hear the bass beat. Then go back a bit until you've
hit the very beginning of the beat again. Some will advise that
it's nice to do a small scratch with the tune, rocking back and
forth over the beat so you're comfortable with where it is. Click
HERE for a Real
Audio example of this (in stereo with one deck doing this and the
other playing a normal tune).
Now
press stop, leaving the needle just before the beat. Start the other
deck and let it play.
While
it's playing, go back to the other deck. Listen to the tune that's
playing and hear where the bass beats are occuring (not a hard thing
to do in most music!). If you want to tap eyour head, nod your head
or even say "boom, boom, boom, boom" as the beat occurs, please
do - just don't do the last one if you're ever working anywhere!!.
Go
back to the stopped deck. Put your finger on it, holding it still,
and press start. The deck should be running underneath the stopped
record. If it's not, shame on you for buying cheap decks!!
So.
What we have now is one tune playing out through your amp right
now, and the other one stopped by your finger. Go back to the idea
of rocking the beat on the one that's stopped, and try to rock it
back and forth in time with the record that's playing. Then, when
you feel comfortable with hearing the beat you're rocking back and
forth at the same time as hearing the beat from the tune that's
playing, let go.
Chances
are you haven't let it go at a point in the tune where everything
will match audibly, but as long as the bass drums are occuring at
the same time, that's all that matters for now.
So.
You've let go of the cued tune. One or two things might have now
happened.
1)
You let go perfectly in time (well done smart ass, do it again).
2)
You let go too early. (Stop the tune, wind it back, try again)
3)
You let go too late. (see above). Number 2 and 3 above are common
problems. You'll either have choked at doing it and let go too soon
or late, or maybe it's just that the deck wasn't running at full
speed when you let go, so though you let go in time, it's not at
the same speed as the other deck, and thus is out of time. What
to do if you suspect this is to give the record a light push when
you let go, sending the deck up to the correct speed - and hopefully
making both beats happen at the same time.
Keep
at it. Restart when you cock up, and keep doing it until you're
comfortable with it, and can do it nearly everytime.
The
next part of this beginning stage is being able to fix this little
errors without stopping the deck and starting over. It's a bit difficult,
becasue you have to know what you've done wrong, but the application
is easy enough.
There's
a few methods to what I'm about to write, pick the one that's best
for you.
If
you've started the beat too soon, and it's running ahead of the
one that has been playing, then you need to slow the deck down a
bit. By far the safest and easiest way of doing this is to rest
your finger on the side of the deck plate lightly (where the bumpy
bits are) and apply a little pressure to slow the deck down very
slightly. When you've slowed it down so the beats are now aligned,
take your finger away.
If
you've not started the beat fast enough, and it's now lagging behind
the other one, you need to speed the deck up slightly. The way I
do this is to place my finger on the label of the record, and 'help'
it turn a little faster. There's a couple of problems that can be
associated with this though. 1) That you thump your finger onto
the record, and make the needle jump (easily fixed, don't do it
again!) and 2) that with your finger on the record, if you're not
helping it round fast enough, you'll actually be SLOWING down the
deck, something you DON'T want to do. Just make sure to get it right.
(Here's
the other methods)
1)
Instead of using the label of the record to turn the record faster,
grip the centre spindle of the deck and turn that - a lot of people
do it that way, so maybe it works best for you
2)
Instead of touching the side of the deck to slow it down, a lot
of people just use the pitch fader, decrease the pitch until the
records are in time, then return it to the original position. The
only problem with this is that it's tricky to get the pitch fader
EXACTLY back to the original position - unless that position was
the 0 pitch mark of course.
Choose
whatever method you wish - it's up to you.
Seems
pretty basic doesn't it? Well, there's two reasons for learning
this part of Dj'ing. The first is that it's vital that you can start
records at the right time and get things happening the way you want
them to at the points you want them to. The other point of this
is that it gets you familiar with the feel of touching your records
(remember, your parents have probably told you for years not to
touch the main part of a record, just the edges), teaches you the
feel of the deck fighting against you when you're trying to hold
the record stopped, and just gets you used to the feeling of it
all.
Back
to top
THE
NEXT BIT
Right,
so you've learnt how to start a record - groovy. The next thing
you have learn is how to change the tempo of the tunes using the
pitch control in order to make the tempos of the two tunes be same.
This
is the hardest part of basic Dj'ing that you'll encounter. You can
expect the first part above to only take you a couple of hours or
so, this next bit when taken to its fill extent can take people
anything from a couple of days to a couple of months, or even worse,
a couple of years. What it hinges on is:- 1) How much practise you
put in.
2)
How well you can train your brain to listen to two differnt things
3)
How much of an attention span you have
4)
The decks you're using.
Anyway,
that's kinda beside the point for what I'm writing this afternoon.
On to it then.
Still
keep your two tunes on the decks, and still keep both channel faders
up and the cross fader in the middle - you're still not using your
headphones yet. I know, you're getting a bit bored of your tunes
now. But stick with them.
Move
the pitch slider on one of the tunes so it's now running faster
than normal (to about the 2% mark or something.
Now,
do what you were doing before, keeping the other tune at 0 pitch.
When you start it, within a second or two, the beats will start
galloping away from each other. Speed up the deck that's at 0 pitch,
so it's back in line with the other tune, and increase the pitch.
You're
allowed to cheat today. You know that if you set it to 2%, the tunes
will now be running at approximately the same tempo, and won't go
out of time as quickly as you first tried it.
But,
what will happen in about 98% of the time, is that after 20 seconds
or so, the two beats will start to drift out of time again, and
give enough time will start galloping again.
There's
a reason for this. Though you've set the two pitch faders to 2 percent,
it's a visual thing on the fader that you've used. You've not actually
set both to bang on 2%, you set one of them to (for example) 2.1%
and the other to 2.5%. This 0.4% of a difference in pitch can mean
anything up to and even over 1 beat for every minute set this way
of a difference.
So.
When you hear the two tunes drift, what do you do? Well. This is
when you hit the pay-dirt of probelms in Dj'ing.
The
first thing you'll probably think is "How do I know whether the
tune I've just sped up and adjusted (let's call it the CUED track
- you'll get to know why later) is now running too fast or too
slow?" Hehe. You have NO idea the amount of mails I've had asking
me about this one.
The
answer is this. When you're just starting out, and if you've not
got an ear for this anyway, then chances are you won't. The best
thing to do for now is just go through a trial and error process.
Just assume it's running too slow, and speed up the record a bit.
Now, you've either just speeded up a tune that was already running
too fast, thus putting it WAY out of whack, or you've just got the
beats aligned.
If
you've fixed it by speeding up, then move the pitch fader VERY SLIGHTLY
up a bit. We're not talking a lot for now, just a little bit, a
millitmetre if you can.
If
you're not left with a galloping beat worse than normal, the slow
the cued record down a bit, till you'e back in time, and then reduce
the pitch a slight amount.
If
you keep going through this process, and your decks are good enough,
I promise you that after a few times (or a lot of times) you'll
eventually get both tunes running at the same tempo.
(some
things can cause problems though. If you have cheap decks, then
they probably won't hold their pitch that well, so though you're
adjusting things the way you should by the book, the deck is throwing
up wildcards, changing the speed it's running at - making your adjustments
almost pointless. This is something you'll have to learn to live
with if the decks are bad, and just learn to deal with it. Also,
sometimes a record can actually change its pitch through the course
of its playing. Either because it's been recorded with a slight
tempo change, or the record is warped, or has been badly pressed
or something. These factors CAN come into play - and it's a right
pain. Unfortunately, there's not really that much you can do at
this stage, but the point of what you're learning while doing this
section is so that when the deck or record goes slightly out of
time, you can fix it.)
Repeat
this process as long as you can without sheer suicidal boredom setting
in. Set thepitch to different positions, on both decks, and learn
to change and adjust the pitch, both in large course changes (from
-6% to +3% etc) and from deck to deck.
I know
I said boredom might set in, but this is a vital part of learning
to Dj, you have to be able to change the pitch of the tunes so that
they're running at the same tempo.
Up
until now, this has been aided by the fact you're using two tunes
of identical Beat Per Minute (which is what the tempo relates to).
So, by setting one pitch fader to +4%, you know that if you set
the other to that area, you're going to be VERY close to getting
the tempos correct (which I will now refer to as the more common
descriptive - Beats Per Minute (BPM)).
The
next stage up from this one would be still to use the same tunes,
but when changing the pitch, try not to look at the other one and
match it, try to use your ears - takes discipline, but it can be
done. Just listen to what's happening to the beats, and try to decipher
whether it means you have to increase or decrease the pitch. It's
'fairly' simple if there's a huge discrepency in pitch, but gets
tricky when you have small differences - which is what I'll go onto
after the next section.
Back
to top
INTRODUCING
YOUR HEADPHONES INTO THE PROCESS
Remember
that you've not included your headphones into the scenario yet,
well, you can now.
The
only things you're changing in your set up from the above pieces
is that you now close the cross fader off onto the tune that you'll
be playing live through the amp. The record you're bringing into
the mix is the CUED track, and will only be heard through the headphones
until you move the cross fader across to that channel.
The
one thing I'd say about headphones is that it's a good idea to learn
about single ear monitoring. What this is (simply) is that you have
one ear with the headphone over it, and the other ear is 'exposed'
to the live sound coming from the speakers. In time, you'll understand
that this can be very important - hard to explain why, and a bit
pointless right now as I'll probably confuse matters, but if you
can start to do it this way from the very beginning, then it'll
help you in the long run.
This
isn't to say that having both ears of your phones on isn't right,
there's no right or wrong when it comes to Dj'ing, just the way
you do it. The only problem I forsee when it comes to the bare bones
of mixing is that you need a headphone mix to do it this way, and
when both tunes are playing through the heapdhones, it can sound
kinda messy, so having one ear open to live sound can kinda consolidate
the beat, so you still know when it's occuring (ah, shit, I've confused
myself now.......moving on!!)
Note:-
If you don't have a headphone mix on your mixer, then you'll have
a bit of trouble understanding what I'm on about here, the same
principle will apply for you, but instead of hearing all this stuff
in your headphones, you have to rely on the live sound to check
it all - which is dangerous.
Bet
all you people with headphone mixes are now happy you got a decent
mixer!! In case you're unsure what I'm on about, a headphone mix
is a control which allows you to hear the cued track in your headphone,
and then being able to vary the amount of the live tune you can
also. There will be a control, either a little slider like the cross-fader
or a rotating knob to control this. On one side, you'll hear nothing
but the cued track, on the other, nothing but the live track - in
the middle, both at the same volume, and then varying degrees in
between.
So,
simply, all you have to do now is go through the first two sections,
using your headphones.
The
principle is really the same. If you have a headphone mix, turn
it so you can hear the tune that's playing live very slightly in
the headphones, then rock cued record back and forth in time with
what you're hearing - let go of the beat, and listen in your headphones
to see if it's in time or not. You may want to increase, or decrease
the volume of the live track that's playing through your headphones
at any point - just to make sure things are going well.
At
this point, things will start to move up a gear in the realms of
difficulty. Before, you were listening to the live sound, and just
guessing whether to speed up or slow down the cued track when you
were out of time. Then, once you've gottten a little better at it,
you might be able to tell a bit easier whether the tune needs slowed
or speeded up. This is still hard when done only through the speakers,
but it's a lot harder to do when you've only got one ear of your
headphones on, and the live sound is pumping out. Which brings me
nicely onto the next section.
Back
to top
USING
YOUR EARS
As
I said at the beginning of the last section, this part of beat-matching
is one of THE hardest things you'll go through. Please be vigalent
at your practise, concentrate, listen, relax, but most of all PRACTISE!!!
Just
to prove it to you, here's a mail I just received:-
Hi
I was wondering if you could give me advice on beat matching. I
am nearly there but once I get them matched after a while they lose
sync and start to gallup. How do I tell if the tune I am cueing
up is too fast or too slow. I know it may be dead obvious but my
brain is fried. My friend can mix well on my decks so its not their
fault. And they are not belt drives either. Can you help?
So,
there's proof that what you're going to encounter is NOT just your
problem. This (apart from "What equipment should I buy") is the
most common question I'm asked. Again, I can give you pointers,
but it's up to YOU to get it to work.
The
main thing this all centres round is the fact that when two tunes
are slightly out of time, they will make a slightly different sound
when your cued tune is running too fast, and when it's running too
slow. To try to put it in really basic terms when trying to put
it in words, when two tunes are in time, you'll hear "BOOM" - when
the cued track is running to fast, you'll hear "B-Loom" and when
it's running to slow, "L-Boom" Now, that's a pretty confusing thing
for you to try to understand, everyone I've told it to has said
"eh?" so I'm not really going to hold that up for everyone to believe
and understand.
What
is imprtant for you to understand though is that there is a definate
difference in the sound the two tunes make when the cued tune is
running slightly too fast, and when it's running slightly too slow.
One
thing that you might want to try is to trial and error your mix
until you have everything bang on in time, then slow the cued tune
down a little - then too fast a little, and try to hear the differences
in sound that this makes in your headphones when you're hearing
the cued track and the live one (at a lower volume).
There's
one big flaw with this method for where we're at right now. If you
slow down the cued track (or speed it up) very slightly, when using
the same tune on both decks, what you'll get won't be what you're
looking for. What will happen in fact is a pretty useful and funky
effect called phasing. It's basically something that happens when
the positive and negative phases of the same sound are reversed,
gives it a kinda wooshy sound - and isn't helpful right now to your
learning - it's a cool thing to do once you've learnt how to mix,
but it's not helpful now. So, we have to move onto the next section
before we can get any further.
Back
to top
MIXING
TWO DIFFERENT TUNES TOGETHER
This
is where is gets a lot more involved. Up until now, you've had the
safety of knowing that the two tunes you've got on your decks are
at an identical pitch - we're now going to kill that safety net
my introducing two different tunes, which will have different sounds,
and different BPM's.
As
before, try to pick two tunes that are pretty simple in their make
up. Anything too complicated can throw a curve at you, and you'll
be a bit lost for a while. If the tune you had two copies of is
pretty simple, and you're not too sick of it, you might want to
use that one, then pick another of a simple nature.
So,
we now get into the point of tempo's and BPM's. The one thing I'd
say here is that you don't have to work out the BPM's of your tunes
if you don't want to. Some people find it pretty handy when learning
to know how fast their tunes are. When I started, I counted the
BPM's of all the tunes I was going to learn with, just to give me
a leg up - then, once I was competant at mixing with known BPM's,
I stopped counting, and used my ears.
But,
for the purposes of this (rather long) page, we'll go for the fact
that you know what the BPM's are (go to my FAQ if you want, where
there's a little bit about how to count the pace of your tunes).
Again,
for example purposes, let's assume that one of your tunes is 130Bpm
and the other 135BPM. Set one of them (lets use the 135) to 0 pitch,
and start it.
When
you line up and start the 130BPM tune at 0 pitch, you'll notice
that the bass beats will start to run loose, and very quickly go
out of time. So, what you need to do is increase the pitch of the
tune with 130BPM's. You have a choice, you can either roughly set
the pitch fader to a point on the scale, let the record play, and
see if you've gotten anywhere near the increase you needed, or you
get out your calculator, and work out what %age you'd have to increase
a 130BPM tune to be running at around 135BPM (just under 4% - I
just did it).
It's
your choice on how you do it - but I think you'll look a bit odd
trying to Dj with a calculator!!
The
point is, you know that the 130 tune will have to be increased to
get to 135. Chances are though, you're not going to hit the exact
point immediately, but you might be close. The problem is, what
way are you close? Did you go too fast, or too slow? Well, at this
point in your learning, you're not really going to know. What you
have to do really is just listen to what's happening, but that's
not the easiest thing to do - at all - when you're beginning.
But,
here's what I suggest. You've increased the pitch of the tune. Now
line up the bass beat, and start the cued track. Has it gone out
of time? Well, we'll assume yes. Have a listen to what's happened
first, listen to the bass beats, and try to see if you can tell
just by hearing. No? Well, stop the tune and increase the pitch
a little. Line up the bass beat, and start the record. Has it gone
out of time again? Yes? Well, if it's gone out of time, and it went
that way faster than before, then chances are you were already running
too fast, and your pitch increase has made the beats slip out of
time a lot quicker than before. So, decrease the pitch by the amount
you just increased it, and a little more, and start again. And,
really, just swing back and forwards, all the time listening to
the sounds in your headphones, all the time concentrating on where
the bass drums are happening. This is where it is sometimes helpful
to tap your feet along with the live tune - you might be able to
catch whether you're running too slow or too fast if you do this.
What
will probably happen at one point though is that one moment you're
running too fast, then the next you're running too slow. What's
happening here is that the changes you're making to the pitch control
are too large, try to tap the fader up or down if it's loose enough,
or just be REALLY soft about it, so the increases aren't as large
as before.
Another
thing you might think of doing after your initial goes at matching
the BPM's is not actually stopping and starting the cued record.
By now, through the things you were doing with the two identical
tunes, you should be able to fix two tunes back in time when they're
out of sync. Ok, you're running at a different pitch setting right
now, so when you get the tunes in line, they'll start to wander
off again, but if you can fix the bass-beats so they co-incide,
WHILE making the changes to the pitch control, you're learning fast.
It
can be a bit like patting your heat and rubbing your stomach at
first when you're trying to change the pitch and slow down the record,
but remember that if you're having to slow down the record to get
it in time, chances are you have to reduce the pitch setting too
- so they are related to each other in that sense.
And,
this is the point where I come back in to the "sounds of a beat
too fast or too slow" again. You won't have the problem with phasing
happening when you use two different tunes, so you should be able
to hear the differences the bass drums make a lot better when they
are out of sync. Again, take all the time you need to get the tunes
lined up - even go back to not using your headphones for the moment,
until you're lined up again - then knock the cued tune too slow
or too fast (don't touch the pitch control though if you've set
it to the right point). Listen to the live sound, and to the sound
in your headphones when you've got the cued tune running too slow,
then when you've got it running too fast.
Once
you've had a few goes at this, and managed to get the 130BPM tune
to run with the 135BPM tune, now do it all in reverse. Set the 130BPM
tune to 0 pitch, and then reduce the pitch of the 135 tune so it
will now match the 130BPM of the one playing live.
Now,
if you have five or six tunes, try different combinations through
them all doing the same thing as above, take your time to get them
matched together, then make them go out of time by varying degrees,
at first just a little, then a bit more, then a lot - in both directions
- and listen and learn the sounds that you're hearing in your headphones.
Remember
that you're still learning at this point. Everyone from Tall Paul
to Paul Oakenfold had to learn how to do these basics. It IS VERY
frustrating at times, and I do sympathise with all the thoughts
of pissed off anger running through your head at times, but the
truth is, if you practise - a lot, concentrate - a lot, and try
to enjoy it - then you'll get there in the end. It's like learning
to drive. Right now you're learning how to make the car move, you're
changing gear, indicating etc, once you've got these basics down,
you can learn to drive. (one of my favourite analogies, it'll probably
crop up a lot)
In
case any part of this has been confusing, and left you wondering
what I've been jabbering on about, I've left the original page that
I had about basic mixing up here on the site. I think I've gone
in more depth on this one than in the old one, but maybe reading
it might help some. If there's anything conflicting in it, then
I'm sorry - please tell me what's confusing you, and I'll try to
sort it. Anyway, the page it's on is called beginningold.html
so click to go!
Anyway,
this is really all I can think of until I have a sudden brain wave,
this page hasn't changed that much from the old one, just a bit
more involved. Until something else pops into my head, this is all
I can think of when it comes to writing out how to learn - so please,
no more - "I still can't get it, what else can I do?" mails - all
I'll say is practise more anyway!!
So,
through all the boring practise you've just gone through - you should
now be able to match the BPM's of tunes, even if it takes you a
while - at least you know how, you should be able to start a tune
when you want to - and if you cock it up - be able to fix it, and
you should now HATE the tune that you had two copies of. Great,
you can move onto the next level. BUT, what is now a good idea to
think about if you're really wanting to learn before application
- and not just by trying stuff out and stumbling onto the answer,
is to think about the structure of songs. In a pretty handy way
- I have a page dedicated to this. Either use the navigation bar
at the top of the page or click " DAMN IT - MORE READING!!!!!!
" to go there.
Article
written by: DJ Recess www.recess.co.uk
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